AI Insights · Timothy · October 2022
Top 5 Racing Games Performance in Sweden for Q3 2022
In Q3 2022, Sweden's top racing games showcased varied trends in downloads, revenue, and active users, with notable performances from Pocket Champs PVP Racing Games and Race Master 3D - Car Racing.
In the third quarter of 2022, the top five racing games in Sweden demonstrated diverse performance metrics across downloads, revenue, and active users. The data, sourced from Sensor Tower, provides an insightful overview of these trends.
Pocket Champs PVP Racing Games, developed by MADBOX, saw significant growth in both downloads and active users. Weekly downloads surged to around 9.5K by late September, up from just over 1.3K at the start of the quarter. This growth was mirrored in active users, which climbed from approximately 2.4K to 21.9K over the same period. Revenue also saw a notable increase, peaking at around $3.6K mid-August before stabilizing at approximately $2.1K by the end of September.
Race Master 3D - Car Racing from SayGames LTD showed a steady download rate, starting at roughly 3.8K and concluding the quarter at around 3.3K. Active users remained relatively stable, fluctuating between 19.6K and 26.8K. Revenue experienced a modest peak of approximately $498 in the last week of September.
Bridge Race by SUPERSONIC STUDIOS LTD had a consistent download trend, with weekly downloads peaking at about 5.4K in early August before slightly declining to around 2.3K by the end of the quarter. Active users saw a gradual decrease from approximately 18.6K to 16.3K. Revenue remained relatively low, with a slight peak of $46 in early August.
aquapark.io, published by Voodoo, experienced a decline in downloads, starting at around 1.9K and ending at approximately 1.4K. Active users also saw a downward trend, dropping from about 16.5K to 14.1K. Revenue remained minimal throughout the quarter, peaking at around $23 in mid-August.
Snow Race!! by GOODROID,Inc., which launched in July 2022, experienced an initial spike in downloads at around 6.1K, which gradually decreased to about 849 by the end of September. Active users followed a similar trend, starting at approximately 4.6K and declining to around 1.3K.
These insights highlight the dynamic nature of the mobile gaming market in Sweden. For more detailed analytics and trends, visit Sensor Tower.